![]() It would be half INT + half STR + Warfare + Necro + Summon. I'm also planning to play Necro Summon build. Because on the low-ap round that follows you have 1AP cost buffs you can use anyway while your summon wrecks. Oh, and Blood is, as far as I can tell, just a straight upgrade. The damage of Necro skills scale with INT and Warfare, so one of the best magic you can choose for this build would be Summon. IMO the best thing you can do /w a summoner after TONS of rerolls and experimentation is: Elf for 1AP bonus Scoundrel for Adrenaline is godtier for summoner. The Incarnate is a long term summon (sticks around the longest, does the most damage costs the. If you're level 19, you may have hit a point where it doesn't matter where the next few go. Summoning Tweaks is a quality-of-life mod that makes player (non-enemy) summons permanent, allows the summon limit to be customized (defaults to 3), and provides a set of helper-skills to speed up sum. Divinity Original Sin 2 Build Guide for the Summoner of Sparks. You might get more straight damage out of a different caster type, but you're right, you'd lose the meat shield side. Originally posted by wds_ncs:How far along are you? Summon damage falls off so after a certain point, you might be better off speccing her to do more magic damage (and thus have higher INT requirements). Each turn after the first takes a 20 hit to the total adding up to 0 damage over a few turns. I havent really done much testing with Blood Infusion, which would buff his atack further. He also has isnane ammounts of armor, and never goes down, so if anyting, he's a meat sheild. Lower than the actual party members, but not so low that he's useless. Incarnate's doing about 1100 damage with his normal attacks (after infusion buffs), which seems decent enough. Available starting skills: Conjure Incarnate, Dimensional Bolt, Elemental Totem, Farsight Infusion. Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems. How far along are you? Summon damage falls off so after a certain point, you might be better off speccing her to do more magic damage (and thus have higher INT requirements).Īnyway, it's worth putting enough CON on that type of character to carry a good shield if she doesn't already. Summoning is a combat ability in Divinity Orginal Sin 2. I was thinking strength for better suvivability, maybe. I made mine a Summoner/Support Hydro, neither of which is stat dependant, and then maxed her Wits so we always go first.Īnd now I have absolutely no clue what else to dump points into. has a skill that allows you to 'select' a summon outside of combat, like if you had clicked on their portrait. Originally posted by Vicious:I think it depends on what you want them to do. With permanent summons, a customizable summon limit, and various helper skills to speed up summon preparation, Summoning Tweaks is a must-have for those wanting to customize the Summoning experience.
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